I m design the clothes with logo of Massey
the best university. These people who wear this clothing are allowed to spend
one day. At meantime, the people with experiment receive 20 the paper with same
logo. The people with logo clothing can stick these papers to campus anywhere.
From this experiment, the people with experiment can feel emotion, tightness
and power configuration of rebellion. The people can express their emotion and
feeling of rebellion. From logo design, Victoria University should change
current situation.. This design and experiment also focuses on power
deployment. This logo also is the symbol of rebellion. The experiment and
design of logo impacted on people’s mood, feeling and emotion. This can change
people’s cultural orientation and thinking custom. It can attack strong
Victoria University’s culture from these experiments.
Jason Wang
10/25/12
231 project 3 concept
In this experience, T-shirt was designed with logo of
Massey University. These T-shirt will be worn on group of teachers in order to
help them to express rebellion. When people wear this T-Shirt, they can express
their dissatisfaction. The purpose of this design and experiment is to let
people to feel the emotion of rebellion. From the process of design and
experiment, the designer can gain enlightening, acquirement and lessons.
There are four idea of logo design on the t-shirt. I prefer last logo design will express rebellion emotion more stronger than other three.
231 project 3 research part2
Stroop effect
In psychology, the Stroop effect is a demonstration of the reaction time of a task. When the name of a color (e.g., "blue," "green," or "red") is printed in a color not denoted by the name (e.g., the word "red" printed in blue ink instead of red ink), naming the color of the word takes longer and is more prone to errors than when the color of the ink matches the name of the color. The effect is named after John Ridley Stroop who first published the effect in English in 1935.[1] The effect had previously been published in Germany in 1929.[2][3][4]The original paper has been one of the most cited papers in the history of experimental psychology, leading to more than 700 replications.[4] The effect has been used to create a psychological test (Stroop Test) that is widely used in clinical practice and investigation.
http://en.wikipedia.org/wiki/Stroop_effect
231 project 3 research part1
Logos combine colors, fonts and symbols to send a message to an audience. When a brand is effective, we recognize and react instantaneously to these images. But what happens when you switch out the different parts of a logo? Is it the color and symbol or the text that sends the message?
So, when you view the Brand Reversions, which is more prominent? The colors, fonts and symbols or the text? Are you more incline to read “Pepsi” or to see the Coca-Cola logo? Similar to The Stroop Effect, your brain is competing with itself on which to acknowledge as the more prominent message. Below is an example of The Stroop Effect that challenges you to say the color, not read the word.
So, when you view the Brand Reversions, which is more prominent? The colors, fonts and symbols or the text? Are you more incline to read “Pepsi” or to see the Coca-Cola logo? Similar to The Stroop Effect, your brain is competing with itself on which to acknowledge as the more prominent message. Below is an example of The Stroop Effect that challenges you to say the color, not read the word.
10/15/12
DSDN244_p3_final
Hand with objects
In this series of photographs, we attempt to explore the relationship between personal items and hand. This project is able to enter into an intimate and private possessions of living with daily life objects people carry by hand. The project explores identity and aims to question how we judge a person through objects. By seeing someone else’s private possessions and personal object, what do you discover about them? What do you describe about yourself?
Vivian
28
Travel
28
Travel
Jimmy
19
Cartoon
19
Cartoon
Conni
26
Slim
26
Slim
Gary
45
Window Design
45
Window Design
Meredith
??
Tutor
??
Tutor
Steve
22
Computer Game
22
Computer Game
In this series of photographs, we attempt to explore the relationship between personal items and hand. This project is able to enter into an intimate and private possessions of living with daily life objects people carry by hand. The project explores identity and aims to question how we judge a person through objects. By seeing someone else’s private possessions and personal object, what do you discover about them? What do you describe about yourself?
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